AI Insights · Timothy · October 2022
Top 5 Casual Games on iOS in Uruguay Q3 2022
In Q3 2022, the top five casual games on iOS in Uruguay showed varying trends in downloads, revenue, and active users. Subway Surfers and 8 Ball Pool™ exhibited strong performance, while Fishdom and FIFA World Cup Qatar 2022™ AXL saw fluctuations.
During Q3 2022, the top five casual games on iOS in Uruguay demonstrated diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Subway Surfers from Sybo Games ApS experienced consistent weekly downloads, peaking at 1.2K in mid-July and then gradually declining to 772 by the end of September. Weekly revenue saw a significant spike to $147 in late July before stabilizing around $52 by the end of the quarter. The game maintained a strong user base, with active users fluctuating around 13K to 15K throughout the period.
FIFA World Cup Qatar 2022™ AXL by Panini S.p.A. showed a remarkable surge in weekly downloads, hitting a peak of 3.1K in mid-August before dropping to 149 by the end of September. Weekly revenue mirrored this trend, reaching $43 in mid-August and tapering off to $2 by the quarter's end. Active users peaked at 2.5K in late August, declining steadily to 1K by late September.
Plato: Fun Multiplayer Games from Plato Team Inc saw its weekly downloads peak at 900 in mid-July, followed by a steady decline to 590 by the end of September. Revenue was highest at $246 in early July and fluctuated around $114 towards the end of the quarter. Active users remained relatively stable, hovering around 6.5K to 6.9K throughout the quarter.
Fishdom by Playrix had its weekly downloads peak at 1.1K in late August, but then saw a sharp decline to 238 by the end of September. Revenue was robust, reaching $1.5K in early August and ending the quarter at $1K. Active users showed a peak of 2.5K in late August, tapering off to 1.8K by the end of September.
8 Ball Pool™ from Miniclip.com maintained steady weekly downloads, peaking at 857 in mid-July and stabilizing around 572 by the end of September. Weekly revenue showed a consistent trend, peaking at $617 in early July and ending the quarter at $522. The game had a strong user base, with active users consistently above 20K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.